Download VEX 1 Game

Welcome to the world of VEX 1 game. You are now one step closer to being a robot engineer, or at least that’s what they tell us. If you’re reading this, then it’s time for your first lesson in how to play the game. The goal is simple: build a machine out of Lego pieces that complete an assigned task as quickly as possible. You can use all sorts of nifty mechanisms including pulleys, gearboxes, and sensors–just make sure you don’t eat too many candy bars while doing so! So go ahead and get building with our helpful instructions below!

The rules of the VEX 1 game are simple. First, you have to build a machine using only the pieces provided in the kit. Second, your machine has to accomplish one of three goals: pick up an object and place it somewhere, spin an object about itself or other objects, or move an object from one end of your robot to another. You can use any number of strategies to complete these tasks, not just the mechanisms shown here!

Different ways to play VEX 1:

  1. VEX-One: This is a competition version of the game, where two alliances try to score as many points as they can in 2 minutes.
  2. Rotate and Conquer: In this version of the game, each robot has 3 goals to complete within the 2-minute time limit. If a robot performs its third goal before time runs out, it gets an extra 30 seconds added on!
  3. Free Play: Here you can play any way you like–no rules!

How to get started with VEX 1:

  1. If you are new to robotics, start with VEX IQ or VEX EDR first. These competitions are designed for students just starting out in robotics and will help you get the feel of it before you move on to high school competition-level challenges! b. If you have experience in middle or high school robotics programs, then congratulations! You already know how to build robots…now learn how to program them so they can show what they

can really do! We recommend checking out our ” Getting Started with Programming Learning Modules ” tutorials–they will teach the basics step-by-step.

Game reviews by other people who have played it can prove to be a valuable resource. Also, you sometimes get the inside scoop on how it might play out by watching videos recorded at past tournaments.

 You will also want to take note of any restrictions that are unique to this game (such as only being able to use certain sensors). There are several different ways to build your robot for competition, but every team must first decide if they want to design their own custom robot or use a pre-built kit . Custom built robots give you more flexibility and allow you to make sure all the components work together perfectly. Pre-built kits may offer other advantages though, such as ease of use , uniformity among teammates’ designs or just cost savings .

  1. Some tips and tricks for playing this fun game:
  1. Try not to try and build a robot that is too tall or wide .
  2. Do your best to keep your robot balanced at all times , so it is easier to control and less likely to fall over .
  3. Practice driving your robot in the practice matches until you can consistently drive it without mistakes and moving quickly between obstacles .
  4. Ensure your software programming has safeguards against crashing! No matter how stable your code is, there will always be a rare combination of bugs that cause problems on competition day . If your program crashes, then you could lose from 10-20 points off from each match! You would definitely not want this happening during the final round of competitions ! Therefore , make sure that if something unexpected happens (such as sensors not working, or hardware errors like bumping into your own robot), then the program should stop executing the current sub-task and go to its fail-safe mode.
  5. Plan ahead of time what you will do if you get stuck between two pieces of wood on the playing field . For example , if you are blocking off a corner with your robot, make sure that it doesn’t block off a “choke point” where a competitor could trap another robot . Furthermore , take note of how far away from other robots is safe for your robot to be before moving objects around them . The more room you have for error in this aspect, the safer your programming will be because going up very close may cause you to hit the other robot.